Emitter, now using shaders

I’ve been working on shaders for the last couple of days.  Nothing final yet, but here’s a preview of my new flame effect, I think it’s definitely a significant step up in terms of appearance, though unfortunately it’s a pretty big step down in terms of how easy it is to customize.  At least it’s almost entirely done on the graphics card.  Check particle.vs and particle.fs, that’s the code for the shader- they’re actually read in and compiled at runtime.
Also included: the .dlls that my programs have apparently been needing for the last few days, since I updated my gcc version.

emitterShader

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