Notifications, save fixes

I have finished the notification system, so important events are now announced to the player.  Currently this includes when a friendly planet launches an attack or when any planet is conquered.  While implementing the ability to save messages, I also noticed and fixed a bug which would duplicate ships if the game was saved multiple times in a row.

There is also a new feature possible to attach to projectiles- either a gravity explosion or implosion.  I think it makes the shockwave weapon feel a little bit more real.

For the next update, I am probably going to add some layers of cloudy nebula-like material to the background to make the background look less flat, and perhaps some floating particles affected by gravity.

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