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Monthly Archives: June 2010
Combining weapons
I’ve been reading the OpenGL blue book. Reading hundreds of pages of dense technical data without much context is getting tedious. I’ve also been thinking, you know what game was fun?  That kirby 64 game.  And it was fun not … Continue reading
Posted in Design
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Collision detection added
Another day of progress for the game- I now have collision detection, and I fixed the stupid problem with the projectile updating routine not deleting the last projectile. Controls are the same as version 2, only now blue dots will … Continue reading
Posted in State of the Game
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New and improved
Well, the game is improving. Â Closing in on “Atari” level gameplay. Major accomplishments of the day: Creating a solid coordinate system, then translating that into pixel coordinates, so things won’t be different on different resolutions. This includes a border that … Continue reading
Posted in State of the Game
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A new beginning
I’ve unfortunately had to burn the previous effort to the ground. Â Ends up SDLs native sort of graphics mode is simply not compatible with openGL, it’s more there to provide a weird sort of backup in case openGL can’t run. … Continue reading
Posted in State of the Game
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