Category Archives: Uncategorized

Planetary interaction, Lua empowerment

A significant update today- I’ve retextured the basic projectiles to look more interesting.  I’ve also modified the XML to be able to dynamically load a texture for projectiles instead of requiring an index number to an internal array, so adding … Continue reading

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Projectile system, vastly improved

Homing weapons are in and functional, and the projectile system in general is reworked to read in an XML file and generate weapon types based on that.  All arguments are optional, with default values.  There is no longer any projectile … Continue reading

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UI design, updated.

The UI can handle updates now.  Interacting with it in significant ways, like pressing a button or moving a slider, triggers a function which sends the full state of that display group to LUA, which then has the option to … Continue reading

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