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Monthly Archives: March 2011
Satellites
New this update is the addition of defence satellites. Their stats are defined in their own XML file, and they’re plugged into the world through universe.xml, in the appropriate planet entry. They fire on enemies of their home planet’s faction. … Continue reading
Posted in State of the Game
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Planetary interaction, Lua empowerment
A significant update today- I’ve retextured the basic projectiles to look more interesting. I’ve also modified the XML to be able to dynamically load a texture for projectiles instead of requiring an index number to an internal array, so adding … Continue reading
Posted in Uncategorized
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