-
Recent Posts
Recent Comments
- Alex on Planet data: More flexibility
- Richard on Planet data: More flexibility
Archives
Categories
Meta
Category Archives: Tool development
UI editor
I’ve written a new tool: the UI generation program. It lets you draw boxes, then generates a decent chunk of the LUA it takes to display them in game, leaving you to fill in the types, and any data specific … Continue reading
Posted in Tool development
Comments Off on UI editor
Significant emitter revision
This is possibly the final version of the emitter program, aside from adding in actual alpha blending options, which I keep forgetting to do. It’s certainly not perfect, but it’s not like it’s really part of the game, so as … Continue reading
Posted in Tool development
Comments Off on Significant emitter revision
Emitter designer, now with actual emitter stuff going on
Well, the emitter code is in, and you can now play with actually spraying particles around. I’ve included a sample of what you can do by messing with the color values. It’s a little inefficient, though, if you spawn a … Continue reading
Posted in Tool development
Comments Off on Emitter designer, now with actual emitter stuff going on
Emitter designer
First a little background: If you aren’t familiar with what an emitter is, it’s something that spits out a bunch of semi-transparent images (individually called particles). You set a bunch of rules about how the particles behave, maybe set up … Continue reading
Posted in Tool development
Comments Off on Emitter designer