Category Archives: Tool development

UI editor

I’ve written a new tool:  the UI generation program.  It lets you draw boxes, then generates a decent chunk of the LUA it takes to display them in game, leaving you to fill in the types, and any data specific … Continue reading

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Significant emitter revision

This is possibly the final version of the emitter program, aside from adding in actual alpha blending options, which I keep forgetting to do.  It’s certainly not perfect, but it’s not like it’s really part of the game, so as … Continue reading

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Emitter designer, now with actual emitter stuff going on

Well, the emitter code is in, and you can now play with actually spraying particles around.  I’ve included a sample of what you can do by messing with the color values.  It’s a little inefficient, though, if you spawn a … Continue reading

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Emitter designer

First a little background: If you aren’t familiar with what an emitter is, it’s something that spits out a bunch of semi-transparent images (individually called particles).  You set a bunch of rules about how the particles behave, maybe set up … Continue reading

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