Monthly Archives: September 2011

Notifications, save fixes

I have finished the notification system, so important events are now announced to the player.  Currently this includes when a friendly planet launches an attack or when any planet is conquered.  While implementing the ability to save messages, I also … Continue reading

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Significant updates, including increased AI variety

I suspended work on the game for a while, but I’m back, and progress continues, with a substantial list of updates. Additional player weapons are re-enabled, switch weapons using the mouse wheel. The number keys still work, but may be … Continue reading

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