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Monthly Archives: September 2011
Notifications, save fixes
I have finished the notification system, so important events are now announced to the player. Currently this includes when a friendly planet launches an attack or when any planet is conquered. While implementing the ability to save messages, I also … Continue reading
Posted in State of the Game
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Significant updates, including increased AI variety
I suspended work on the game for a while, but I’m back, and progress continues, with a substantial list of updates. Additional player weapons are re-enabled, switch weapons using the mouse wheel. The number keys still work, but may be … Continue reading
Posted in State of the Game
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