Satellites

New this update is the addition of defence satellites.  Their stats are defined in their own XML file, and they’re plugged into the world through universe.xml, in the appropriate planet entry.  They fire on enemies of their home planet’s faction.

They’re currently armed with lasers- adding projectiles to something which will always be operating in a gravity well seems like asking for trouble, especially since shots which miss will probably be sucked onto the planet, where they’ll damage the planet the satellite is there to defend.  They’re currently invincible, though I will probably change that to be a very large health pool which regenerates, since having no way to to remove them from hostile planets would be frustrating, while they should also not be so fragile that the player would have to be going back and re-purchasing them regularly.

Next up, is handling the small things which I’ve been ignoring- dropping in a few more planets, adding the ability to resize the window, re-enabling weapon switching for the player, and adding in a few more planets under enemy control.

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