I’ve been contemplating where I’m going to be taking the game, and how I’m going to justify the gameplay I want in terms of a logical plot.
I don’t think orienting the game strongly towards a traditional step by step quest driven plot would really give the gameplay the best backdrop. Instead, at most I want to set broad objectives, and let the player achieve them as they see fit. If that.
What I do need is a reason for the player to start somewhere fairly safe, while establishing that there is a greater threat elsewhere, preferably with greater rewards as well. And I’ve decided the following fits the bill: The player starts deep in human territory. The planets there have already been mostly mined out, but it’s also safe and secure. The technology available is civilian, consumer level stuff. But there’s a war on, and things aren’t going very well. So further out, other factions have been able to take control while the military is elsewhere, giving the player the next step up the risk/reward ladder. Mercenaries, pirates, better planets up for grabs and better technology available. Closer to the warfront, things are more militarized, with military grade equipment available and more fighting to be had. Then there’s enemy territory, which the player could participate in taking back, with the reward of harvesting alien technology. Then there’s always the option of discovering those aliens were attacking because they needed more resources to sustain their fight against another set of more advanced aliens. The entire scenario lends itself pretty well to a nesting set of ever more dangerous environments.